GrossKopf
03-12-2009, 05:50 PM
Below are lots of cvars for L4D. Give me your input on what to use (if any)
boomer_exposed_time_tolerance "1.0" //How long a boomer outside max puke range will tolerate being seen before
he flees
boomer_pz_claw_dmg "4" //PZ boomer melee damage (does not apply to AI boomers)
boomer_vomit_delay "1" //How long an AI boomer waits before puking on a target, on Normal
bullet_ff_through_walls "0" //Friendly fire through walls, it's enabled regardless of this cvar.
car_alarm_duration "15" //Car alarm sound duration, unknown if it affects horde spawning
claw_swing_duration "0.2" //Speed of the actual swing
claw_swing_interval "1" //Delay between claw attacks
claw_swing_miss_interval "0.5" //Same, but if you don't contact a target
director_finale_max_loops "2" //Number of times to loop through finale waves
before rescue. amount of tanks??
director_finale_mob_min_interval "5" //Min seconds between finale mobs
director_finale_mob_relax_interval "20" //How long a "relax" wave lasts in a finale (breaks
between waves)
director_no_bosses "0" //Self explanitory
director_no_death_check //Game doesn't end when all survivors die
director_no_mobs "0" //Self explanitory
director_no_specials "0" //Self explanitory
director_no_survivor_bots "0" //Self explanitory
director_panic_forever "0" //Panic events last indefinitely, until you turn it
off
director_ready_duration "60" //If nonzero, survivor team has this amount of time
to get ready before starting out
director_ready_radius "300" //The distance survivors can move from the starting
weapons during the ready period
director_tank_checkpoint_interval "15" //Min time after leaving a checkpoint that a tank
can spawn
director_tank_max_interval "500" //Max time between tank auto-spawns
director_tank_min_interval "350" //Min time, same
first_aid_heal_percent "0.8" //min 0.00, max 1.00, percentage overall a health
pack heals
first_aid_kit_max_heal "100" //Heals stop at this value
first_aid_kit_use_duration "5" //Seconds it takes to complete a heal
hunter_pz_claw_dmg "6" //Scratch attack damage in Versus
left_4_dead_radio (16388)
mp_autoteambalance
mp_bonusroundtime
pain_pills_health_threshold "99" //Pills can't be used if your HP is higher than this
pain_pills_health_value "50" //Amount of health given to player
rescue_interval (16388)
rescue_min_dead_time "60" //Dead survivors can respawn after this many seconds
rescue_vs "0" //Toggle respawn closets in versus mode
sb_vomit_blind_time (16388)
smoker_pz_claw_dmg (24580)
smoker_tongue_delay (16388)
survivor_allow_crawling "0" //Enable or disable survivors crawling when incapacitated
survivor_crawl_speed "15" //Map units per second to crawl. Running is 210 to 230
survivor_death_anims "0" //If 1, survivors play a death animation instead of simply
ragdolling
survivor_incap_decay_rate "3" //Health drain per second while incapped aka bleed out rate
survivor_incap_health "300" //Temp health given to survivors while on the ground
survivor_incap_hopeless_decay_rate (6)
survivor_incap_tongued_decay_rate "12" //Health per second drained while incapped by a strangling
smoker
survivor_it_duration "20" //Seconds a human is marked by boomer bile
survivor_ledge_grab_health "300" //Temp HP given while hanging from a ledge
survivor_ledge_scales_health "1" //If you fall off a ledge, your health is cut down by a %
when rescued (like being revived)
survivor_limp_health "41" //Below this HP survivors limp and slow down
survivor_limp_run_speed "150" //Full move speed while health < 41
survivor_limp_walk_speed "85" //Walk speed while health < 41
survivor_max_incapacitated_count "2" //Max incaps without healing before you die outright
survivor_respawn_with_guns "1" //Survivors rescued from respawn closets start with tier 1
guns
survivor_revive_duration "5" //Seconds it takes to pick up a downed survivor
survivor_revive_health "30" //How much temp health you get when revived from an incap
survivor_revive_successive_penalty "0" //How much less temp health you get each revive.
survivor_shove_teammates "0" //Allow melee to knock humans (similar to infected melee on
each other)
tank_auto_swing (24580)
tank_burn_duration_expert (16388)
tank_burn_duration_hard (16388)
tank_burn_duration_normal (16388)
tank_burn_duration_vs (16388)
tank_ground_pound_duration (24580)
tank_ground_pound_reveal_distance (16388)
tank_windup_time "0.5" //Time between clicking and actually starting the
punch swing
tongue_allow_voluntary_release "0" //If 1, +attack2 will allow smokers to drop victims
and run away
tongue_choke_damage_amount "10" //Damage per interval (see below) that strangling a
hanging victim does (NOT CLAWING)
tongue_choke_damage_interval "1" //How often the choke deals damage
tongue_drag_damage_amount "3" //Damage per second while being dragged by a smoker
tongue_dropping_to_ground_time "2" //Time it takes a miss or wall hit to retract and
tongue_health (16388)
tongue_kill_smoker_on_detach (16388)
tongue_player_dropping_to_ground_time "1" //I think this is the delay you stand still after
the tongue breaks
tongue_range "750"
tongue_victim_max_speed "175" //How fast the tongue drags victims
versus_boss_spawning "1" //Enable tank/witch spawn balancing for versus (same relative place in the
level for both teams)
versus_force_start_time "90" //How long the spawn door takes to auto-open in versus
versus_tank_bonus_health "1.5" //Multiplier for versus tank HP (so a 4000hp normal difficulty tank gets
6000 in versus)
versus_tank_chance "0.75" //Percent chance to spawn a tank on intermediary maps (02,03,04)
versus_tank_chance_finale "0.1" //Same for finale maps only
versus_tank_chance_intro "0.3" //Same for intro maps only
versus_witch_chance "0.75" //Percent chance to spawn a witch, as above
versus_witch_chance_finale "0.3" //Same, for finales
versus_witch_chance_intro "0.1" //Same, for intros
vs_max_team_switches (16388)
z_common_limit "30" //Common infected population
z_exploding_shove_max "5" //max punches before boomer explodes
z_exploding_shove_min "4" //min of the same
z_ghost_spawn_in_start "0" //allow infected to spawn before survivors leave the safe area
z_hunter_claw_force (24580)
z_lunge_distance_damage ">>>" //Campaign: 0, Versus: 1, enables bonus damage based on pounce
distance
z_lunge_release "0" //Enable hunter voluntary release by clicking again
z_mega_mob_size "50" //Mob size for panic events
z_mega_mob_spawn_max_interval (16388)
z_mega_mob_spawn_min_interval (16388)
z_minigun_atomize (6)
z_mob_population_density (16388)
z_mob_spawn_max_size "30"
z_mob_spawn_min_size (16388)
z_pounce_crouch_delay "1" //Seconds between hitting crouch and fully able to pounce
z_pounce_damage "5" //No effect if distance damage is enabled
z_pounce_damage_delay "1" //Seconds between initial pounce and tearing into a victim
z_pounce_damage_interval "0.5" //Rate at which a pounced victim takes damage (0.5 is 2 slashes per
second)
z_pounce_damage_range_max "1000" //Pouncing from beyond this far doesn't factor into bonus damage
(caps at 25)
z_pounce_damage_range_min "300" //You must pounce from at least this far to do bonus damage (1
damage at this range)
z_pounce_delay "0" //Allows you to set a pounce cooldown (similar to boomer/smoker
ability recharge)
z_pounce_door_damage "500" //Damage dealt to doors by pouncing into them
z_survivor_respawn_health "50" //Amount of health a closeted survivor respawns with
z_tanks_block_molotovs "1" //If 1, molotovs ricochet off tanks and explode only on
solid surfaces
z_tank_burning_lifetime "75" //Seconds a versus mode tank takes to die while on fire
z_tank_has_special_blood (16388)
z_vomit_interval "30" //Seconds it takes a boomer to recharge his puke ability.
z_witch_allow_change_victim (16388)
z_witch_health (16388)
z_zombie_knockoff_death "0" //Punching a hunter off a pounce victim instantly kills him
boomer_exposed_time_tolerance "1.0" //How long a boomer outside max puke range will tolerate being seen before
he flees
boomer_pz_claw_dmg "4" //PZ boomer melee damage (does not apply to AI boomers)
boomer_vomit_delay "1" //How long an AI boomer waits before puking on a target, on Normal
bullet_ff_through_walls "0" //Friendly fire through walls, it's enabled regardless of this cvar.
car_alarm_duration "15" //Car alarm sound duration, unknown if it affects horde spawning
claw_swing_duration "0.2" //Speed of the actual swing
claw_swing_interval "1" //Delay between claw attacks
claw_swing_miss_interval "0.5" //Same, but if you don't contact a target
director_finale_max_loops "2" //Number of times to loop through finale waves
before rescue. amount of tanks??
director_finale_mob_min_interval "5" //Min seconds between finale mobs
director_finale_mob_relax_interval "20" //How long a "relax" wave lasts in a finale (breaks
between waves)
director_no_bosses "0" //Self explanitory
director_no_death_check //Game doesn't end when all survivors die
director_no_mobs "0" //Self explanitory
director_no_specials "0" //Self explanitory
director_no_survivor_bots "0" //Self explanitory
director_panic_forever "0" //Panic events last indefinitely, until you turn it
off
director_ready_duration "60" //If nonzero, survivor team has this amount of time
to get ready before starting out
director_ready_radius "300" //The distance survivors can move from the starting
weapons during the ready period
director_tank_checkpoint_interval "15" //Min time after leaving a checkpoint that a tank
can spawn
director_tank_max_interval "500" //Max time between tank auto-spawns
director_tank_min_interval "350" //Min time, same
first_aid_heal_percent "0.8" //min 0.00, max 1.00, percentage overall a health
pack heals
first_aid_kit_max_heal "100" //Heals stop at this value
first_aid_kit_use_duration "5" //Seconds it takes to complete a heal
hunter_pz_claw_dmg "6" //Scratch attack damage in Versus
left_4_dead_radio (16388)
mp_autoteambalance
mp_bonusroundtime
pain_pills_health_threshold "99" //Pills can't be used if your HP is higher than this
pain_pills_health_value "50" //Amount of health given to player
rescue_interval (16388)
rescue_min_dead_time "60" //Dead survivors can respawn after this many seconds
rescue_vs "0" //Toggle respawn closets in versus mode
sb_vomit_blind_time (16388)
smoker_pz_claw_dmg (24580)
smoker_tongue_delay (16388)
survivor_allow_crawling "0" //Enable or disable survivors crawling when incapacitated
survivor_crawl_speed "15" //Map units per second to crawl. Running is 210 to 230
survivor_death_anims "0" //If 1, survivors play a death animation instead of simply
ragdolling
survivor_incap_decay_rate "3" //Health drain per second while incapped aka bleed out rate
survivor_incap_health "300" //Temp health given to survivors while on the ground
survivor_incap_hopeless_decay_rate (6)
survivor_incap_tongued_decay_rate "12" //Health per second drained while incapped by a strangling
smoker
survivor_it_duration "20" //Seconds a human is marked by boomer bile
survivor_ledge_grab_health "300" //Temp HP given while hanging from a ledge
survivor_ledge_scales_health "1" //If you fall off a ledge, your health is cut down by a %
when rescued (like being revived)
survivor_limp_health "41" //Below this HP survivors limp and slow down
survivor_limp_run_speed "150" //Full move speed while health < 41
survivor_limp_walk_speed "85" //Walk speed while health < 41
survivor_max_incapacitated_count "2" //Max incaps without healing before you die outright
survivor_respawn_with_guns "1" //Survivors rescued from respawn closets start with tier 1
guns
survivor_revive_duration "5" //Seconds it takes to pick up a downed survivor
survivor_revive_health "30" //How much temp health you get when revived from an incap
survivor_revive_successive_penalty "0" //How much less temp health you get each revive.
survivor_shove_teammates "0" //Allow melee to knock humans (similar to infected melee on
each other)
tank_auto_swing (24580)
tank_burn_duration_expert (16388)
tank_burn_duration_hard (16388)
tank_burn_duration_normal (16388)
tank_burn_duration_vs (16388)
tank_ground_pound_duration (24580)
tank_ground_pound_reveal_distance (16388)
tank_windup_time "0.5" //Time between clicking and actually starting the
punch swing
tongue_allow_voluntary_release "0" //If 1, +attack2 will allow smokers to drop victims
and run away
tongue_choke_damage_amount "10" //Damage per interval (see below) that strangling a
hanging victim does (NOT CLAWING)
tongue_choke_damage_interval "1" //How often the choke deals damage
tongue_drag_damage_amount "3" //Damage per second while being dragged by a smoker
tongue_dropping_to_ground_time "2" //Time it takes a miss or wall hit to retract and
tongue_health (16388)
tongue_kill_smoker_on_detach (16388)
tongue_player_dropping_to_ground_time "1" //I think this is the delay you stand still after
the tongue breaks
tongue_range "750"
tongue_victim_max_speed "175" //How fast the tongue drags victims
versus_boss_spawning "1" //Enable tank/witch spawn balancing for versus (same relative place in the
level for both teams)
versus_force_start_time "90" //How long the spawn door takes to auto-open in versus
versus_tank_bonus_health "1.5" //Multiplier for versus tank HP (so a 4000hp normal difficulty tank gets
6000 in versus)
versus_tank_chance "0.75" //Percent chance to spawn a tank on intermediary maps (02,03,04)
versus_tank_chance_finale "0.1" //Same for finale maps only
versus_tank_chance_intro "0.3" //Same for intro maps only
versus_witch_chance "0.75" //Percent chance to spawn a witch, as above
versus_witch_chance_finale "0.3" //Same, for finales
versus_witch_chance_intro "0.1" //Same, for intros
vs_max_team_switches (16388)
z_common_limit "30" //Common infected population
z_exploding_shove_max "5" //max punches before boomer explodes
z_exploding_shove_min "4" //min of the same
z_ghost_spawn_in_start "0" //allow infected to spawn before survivors leave the safe area
z_hunter_claw_force (24580)
z_lunge_distance_damage ">>>" //Campaign: 0, Versus: 1, enables bonus damage based on pounce
distance
z_lunge_release "0" //Enable hunter voluntary release by clicking again
z_mega_mob_size "50" //Mob size for panic events
z_mega_mob_spawn_max_interval (16388)
z_mega_mob_spawn_min_interval (16388)
z_minigun_atomize (6)
z_mob_population_density (16388)
z_mob_spawn_max_size "30"
z_mob_spawn_min_size (16388)
z_pounce_crouch_delay "1" //Seconds between hitting crouch and fully able to pounce
z_pounce_damage "5" //No effect if distance damage is enabled
z_pounce_damage_delay "1" //Seconds between initial pounce and tearing into a victim
z_pounce_damage_interval "0.5" //Rate at which a pounced victim takes damage (0.5 is 2 slashes per
second)
z_pounce_damage_range_max "1000" //Pouncing from beyond this far doesn't factor into bonus damage
(caps at 25)
z_pounce_damage_range_min "300" //You must pounce from at least this far to do bonus damage (1
damage at this range)
z_pounce_delay "0" //Allows you to set a pounce cooldown (similar to boomer/smoker
ability recharge)
z_pounce_door_damage "500" //Damage dealt to doors by pouncing into them
z_survivor_respawn_health "50" //Amount of health a closeted survivor respawns with
z_tanks_block_molotovs "1" //If 1, molotovs ricochet off tanks and explode only on
solid surfaces
z_tank_burning_lifetime "75" //Seconds a versus mode tank takes to die while on fire
z_tank_has_special_blood (16388)
z_vomit_interval "30" //Seconds it takes a boomer to recharge his puke ability.
z_witch_allow_change_victim (16388)
z_witch_health (16388)
z_zombie_knockoff_death "0" //Punching a hunter off a pounce victim instantly kills him
