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View Full Version : Battlefield: Bad Company 2. It's modern warfare too!



GrossKopf
01-29-2010, 05:44 AM
Just my initial thoughts on the BC2 beta. I only have about an hour play time so far but I figured I'd go ahead and post what I thought of it so far.

The first and most important thing to remember is that this is a beta. There are bugs that will (hopefully) be fixed before it goes retail. Netcode will be optimized, graphics engine will be tweaked and the video card manufacturers will probably release drivers that promise improved performance soon after the game is released, or maybe even for the beta. If you want a good comparision, get the BF2142 demo and play it and you'll see how a game progresses through patches. The demo is very buggy.

Graphics and effects

The graphics are nice. I was surprised that it seemed I was getting no video lag (only connection lag) with my GTX-260 OC card on medium settings. I've found that in most games the difference between high and medium were hardly noticable unless you are looking at two screenshots side by side or if high affords extra effects like weather (moving clouds/shadows, etc).

The smoke/explosion effects are wonderful. When a shell hits near you, bullets riccochet near your head or some other explosive event happens near you, your audio is muffled and your vision is blurred. It's very battle-tastic. Explosions and impacts create smoke clouds, as they would in real life, obscuring things for both the attacker and the attackie. This makes fighting in armor even more challenging, as when your shells impact near their target, the target may become obscured so that you can't just spam them with any real accuracy. It also gives infantry, if they survive the barrage, a chance to escape in the smoke.

Destructable environment

When COD 4 came out with it's material penetration, I loved it. Finally I could shoot at a wall or edge of a door that I knew the enemy was hiding behind and I could get a kill. I was always annoyed in BF2 and BF2142 when someone hid behind a wall and I was pelting it with tank shells and it didn't affect them.

BC2 does penetration/destruction the RIGHT way! Different munitions affect each material differently. For example, in the US Intervention mod for BF2, they introduced destructable buildings for BF2, but every weapon could eventually destroy a building with relative ease. In BC2, it seems that shooting a wall with a gun will have little more effect then putting holes in it and the walls seem to dampen the effect of the bullets. Fire a tank at a wall or use a nade launcher at it, and it'll blow a hole in the wall. Splash damage inside, such as a nade launcher through a window, seems to do less damage to structure than a direct hit. You can shoot out doors as you approach a building, making entering them in a hurry lots of fun.

The only negative I've seen in this aspect is that the size, shape and location of the destruction seems to be fixed. In other words, you can shoot a building with two tank rounds and blow out the wall, except for a thin piece of wall between the holes. The best way to explain this would be for anyone that has played BF2 and seen the "blown up" bridge on Mashtuur City. You can still walk down the middle of that bridge.

I have yet to see a building collapse, as we did in the videos, but I am sure it's possible.

Bullet drop

The game has bullet drop. This is something I really liked in Red Orchestra: OstFront. If you were in a tank and you wanted to engage an enemy that wasn't in close range, you had to compensate for bullet drop. Now, I have no idea how realistic the drop is, if it's accurate to real life, but it definately adds a new element to engaging far off targets.

Classes

I'm kinda disappointed in there only being 4 classes. It makes for a limited selection, but I'm hoping the low number of classes will be balanced out with the unlocked weapons. I'm hoping smoke grenades are part of the unlocked weapons because in on the beta maps, it seems that snipers abound.

Maps

The map system is nice. Although the beta only has one map, it plays in Rush mode. This is an attack/defend mode where one side attacks and another defends. There are two tactical computer systems that must be destroyed. If they get destroyed, the defendants must fall back to the next part of the map, which unlocks, to defend two more positions. This continues until the last one is gone. Unlike BF2/BF2142, you can't go behind enemy lines and wait for the first two positions to be destroyed. I am looking forward to the other modes as they are introduced, but with this Rush mode, I may be reluctant to play the old "conquest" classic game mode.

Overall

It's very nice. I am looking forward to the final release. Not much more I can say on that.

RudeRob
01-29-2010, 06:05 AM
Nice mini review, I like it too. I'm sure the retail will be even better.

Is it possible to give commands/spot an enemy? How does the voice chat works, can you talk to your team or to a squad only?
And, is there a commander to give orders?

(I want it to be Battlefield 3)

GrossKopf
01-29-2010, 06:24 AM
Nice mini review, I like it too. I'm sure the retail will be even better.

Is it possible to give commands/spot an enemy? How does the voice chat works, can you talk to your team or to a squad only?
And, is there a commander to give orders?

(I want it to be Battlefield 3)

As a squad leader, if you look at one of the crate markers and hit Q, you'll tell your squad to attack/defend that point. I'm not sure about spotting enemies and there is a key bind in the settings section for VOIP, but I'm not sure if it's working in the beta. One thing I failed to mention was the lack of a commander position. I had completely forgotten about that. I am assuming that also means no airstrikes or supply drops.

Crotan
01-29-2010, 07:10 AM
Destructable environment

In BC2, it seems that shooting a wall with a gun will have little more effect then putting holes in it and the walls seem to dampen the effect of the bullets. Fire a tank at a wall or use a nade launcher at it, and it'll blow a hole in the wall. Splash damage inside, such as a nade launcher through a window, seems to do less damage to structure than a direct hit. You can shoot out doors as you approach a building, making entering them in a hurry lots of fun.

The only negative I've seen in this aspect is that the size, shape and location of the destruction seems to be fixed. In other words, you can shoot a building with two tank rounds and blow out the wall, except for a thin piece of wall between the holes. The best way to explain this would be for anyone that has played BF2 and seen the "blown up" bridge on Mashtuur City. You can still walk down the middle of that bridge.

I have yet to see a building collapse, as we did in the videos, but I am sure it's possible.



I have seen many completely demolished. The M-comm stations that are in buildings have an alternate way to destroy them, instead of deploying charges on the station, destroy all the retaining walls of the building and it will collapse crushing the m-comm station. So if you have a tank and are in front of a M-comm station don't give that tank up to plant charges, start destroying those walls!

On that note I was once in a two story building that was collapsing and the sounds are great you start hearing the building collapse around you and I made a last ditch attempt to dive out the window from the second story and didn’t quite make it and the building falling knocked me under the ground, dead of course. I think it said that destruction 2.0 killed me

GrossKopf
01-29-2010, 07:32 AM
I have seen many completely demolished. The M-comm stations that are in buildings have an alternate way to destroy them, instead of deploying charges on the station, destroy all the retaining walls of the building and it will collapse crushing the m-comm station. So if you have a tank and are in front of a M-comm station don't give that tank up to plant charges, start destroying those walls!

On that note I was once in a two story building that was collapsing and the sounds are great you start hearing the building collapse around you and I made a last ditch attempt to dive out the window from the second story and didn’t quite make it and the building falling knocked me under the ground, dead of course. I think it said that destruction 2.0 killed me

Thanks for that info! I wasn't aware of it! :)

LockeCPM4
01-29-2010, 09:30 AM
It seems like they left out a lot of the commander features that were prevailant in the last two BF games. I'm sure they will work on those things for the retail launch... /crosses fingers

GrossKopf
01-29-2010, 10:23 AM
It seems like they left out a lot of the commander features that were prevailant in the last two BF games. I'm sure they will work on those things for the retail launch... /crosses fingers

I hope not. I always hated arty (although I got lots of kills with it in BF2/BF2142) and UAV.

drunkenpilot
01-29-2010, 10:33 AM
The little controllable UAV is incredibly useful, I just need to figure out some way to spot enemies with it. The rockets it "fires" (I believe they're just single air strikes that you call in with the UAV, but either way) are really powerful.. every vehicle I hit was taken out in one shot. But there's about a ten second delay from when you call the missile to when it actually fires, so you really have to plan ahead and track targets a bit.

I've got to say, despite the current bugs and flaws that need to be worked out, it's nice having a new Battlefield game to learn, with new strategies to work on and such.

LockeCPM4
01-29-2010, 11:00 AM
New strategies for sure. Campers beware. When I was defending last night an enemy sniper got into the building near where we spawn and kept sniping me. I rushed the stairs with no success because he was waiting with his pistol at the stairs. So I finally spawned with an RPG and blasted the wall near the windows he was shooting from and he died as the wall collapsed. :-)

GrossKopf
01-29-2010, 11:06 AM
The little controllable UAV is incredibly useful, I just need to figure out some way to spot enemies with it. The rockets it "fires" (I believe they're just single air strikes that you call in with the UAV, but either way) are really powerful.. every vehicle I hit was taken out in one shot. But there's about a ten second delay from when you call the missile to when it actually fires, so you really have to plan ahead and track targets a bit.

I've got to say, despite the current bugs and flaws that need to be worked out, it's nice having a new Battlefield game to learn, with new strategies to work on and such.

How do you get the UAV?

RustyStovepipe
01-29-2010, 02:05 PM
The UAV is a litle control station, looks like a computer with a hood. It is actually a mini helicopter with some weird controls. It is crazy deadly, but very easy to shoot down with any gun if you notice it. You can spot enemies by just hitting Q just like giving orders. I miss the "I need ammo", "Mediic!" and "Thanks" commands.

loco05
01-30-2010, 01:45 PM
It said that it was 4 player teams squad vs squad. that is pretty cool but can you do 16 vs 16 as well? ( sorry if this a repeat question, i just got around to reading the member reviews and looking at the BC2 site.)

GrossKopf
01-30-2010, 01:48 PM
It said that it was 4 player teams squad vs squad. that is pretty cool but can you do 16 vs 16 as well? ( sorry if this a repeat question, i just got around to reading the member reviews and looking at the BC2 site.)

The 4v4 was a special game mode. The other game modes allow 16v16.

papa_celms
01-30-2010, 02:11 PM
I miss the "I need ammo", "Mediic!" and "Thanks" commands. Same. With this new system, you have to activly search for the person with the kit you need.

synergy
01-30-2010, 02:59 PM
How do you get the UAV?

uav is at the main base, then moves up if you destroy the firs ttwo...

it takes two hit to take a tank at full health down to 0, to spot an enemy, simply hit q while locking or spotting an enemy out...